I've been doing lots of cartoony Fuzz Force stuff recently so I need to broaden my portfolio and have something more realistic in here. This is a model based on my kitchen. It was lots of up and down the stairs measuring things to get the right scale! I've not done much realistic art, or even detailed art with normal maps, in quite a while and it was fun to do it again. This is meant to be game resolution so I aimed to restrict the texture and polycount.
This is rendered realtime in Unity URP. 15,710 tris for the whole scene.
The props are on 2 1024x1024 textures (diffuse, metallic, roughness, normal), with the tiled items (counter, wood, floor, walls) having their own smaller textures and the transparency (window, glasses) on a 512x512.