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Fuzz Force: Spook Squad Update images

During Early Access I drew an image to go along with my big update patches, which were happening roughly every 2-3 weeks.
They aimed to sum up the theme of the update. At the start I was rotoscoping the 3D models of the characters but after I had the main promo image done, I was drawing the characters in a full bodied style.
Most of these were drawn on update day and were the main thing holding up the game update!

The 1.0 release image!
All the agents finally get to sit down and play the game. Go Finn!

The 1.0 release image!
All the agents finally get to sit down and play the game. Go Finn!

The Checklist Complete update was when the game had everything in it that I set out to do.

The Checklist Complete update was when the game had everything in it that I set out to do.

The Risky Business update introduced the Bonus Rolls system. Before battles, shops and chests, you could roll a pair of dice. 4 of the faces on each dice are good but 2 are quite bad.

The Risky Business update introduced the Bonus Rolls system. Before battles, shops and chests, you could roll a pair of dice. 4 of the faces on each dice are good but 2 are quite bad.

Not an update but FF:SS was at the IWOcon which was themed like a pirate island.

Not an update but FF:SS was at the IWOcon which was themed like a pirate island.

The Chopped Chips update was removing the Battlechip item which had been in the game for a year.
They had stolen the focus from the Dice.

The Chopped Chips update was removing the Battlechip item which had been in the game for a year.
They had stolen the focus from the Dice.

The Art&Polish update involved new particle events, improved lighting and the enemies gained personalised animations.

The Art&Polish update involved new particle events, improved lighting and the enemies gained personalised animations.

The Combat Update is when all the enemies got beefed up and learned new passive abilities to make each combat individually challenging.

The Combat Update is when all the enemies got beefed up and learned new passive abilities to make each combat individually challenging.

The Gimmicky Mimicky Module update introduced a slew of new passive ability modules. It also added Mimics but I didn't list that in the patch notes ;D

The Gimmicky Mimicky Module update introduced a slew of new passive ability modules. It also added Mimics but I didn't list that in the patch notes ;D

In the Attic update the third area to the game was added. Watch out Lix!

In the Attic update the third area to the game was added. Watch out Lix!

The Backpack update introduced this backpack, a way of saving items you don't take. Usually roguelites make you take it or leave items.

The Backpack update introduced this backpack, a way of saving items you don't take. Usually roguelites make you take it or leave items.